Object Reset Tool
A configurable Unity VR mechanic that automatically returns misplaced objects to designated locations using smart trigger conditions, preventing user frustration and maintaining organized environments
Project Overview
Developed as a fun reset mechanic for a personal project, this tool addresses the common problem of objects becoming unreachable, stuck, or lost during extended VR sessions. Traditional VR experiences often suffer from objects falling through floors, getting wedged in geometry, or being accidentally thrown beyond the play area.
The Object Reset Tool provides an elegant, automated solution that intelligently monitors object states and seamlessly returns them to predefined positions when necessary.
My Role & Responsibilities
- Designer & Developer: Architected and implemented the complete reset system from concept to deployment
- Technical Implementation: Built configurable C# script with Unity events integration for seamless workflow compatibility
- Custom Inspector Development: Created intuitive editor tools allowing per-object configuration without code changes
Key Features
Smart Trigger Conditions
Multiple configurable trigger types including distance-based detection, idle time monitoring, and manual reset options
Seamless Physics Integration
Unity events system ensures object resets don't interfere with ongoing gameplay physics or user interactions
Custom Inspector Interface
Per-object configuration through custom inspector fields, allowing designers to set unique parameters without coding
Configurable Reset Timing
Adjustable timer settings for idle detection and distance thresholds, customizable per training scenario
Technology Stack
Built using modern VR development tools and frameworks for maximum compatibility and performance: