Object Reset Tool

A configurable Unity VR mechanic that automatically returns misplaced objects to designated locations using smart trigger conditions, preventing user frustration and maintaining organized environments

Project Overview

Developed as a fun reset mechanic for a personal project, this tool addresses the common problem of objects becoming unreachable, stuck, or lost during extended VR sessions. Traditional VR experiences often suffer from objects falling through floors, getting wedged in geometry, or being accidentally thrown beyond the play area.

The Object Reset Tool provides an elegant, automated solution that intelligently monitors object states and seamlessly returns them to predefined positions when necessary.

My Role & Responsibilities

  • Designer & Developer: Architected and implemented the complete reset system from concept to deployment
  • Technical Implementation: Built configurable C# script with Unity events integration for seamless workflow compatibility
  • Custom Inspector Development: Created intuitive editor tools allowing per-object configuration without code changes

Key Features

Smart Trigger Conditions

Multiple configurable trigger types including distance-based detection, idle time monitoring, and manual reset options

Seamless Physics Integration

Unity events system ensures object resets don't interfere with ongoing gameplay physics or user interactions

Custom Inspector Interface

Per-object configuration through custom inspector fields, allowing designers to set unique parameters without coding

Configurable Reset Timing

Adjustable timer settings for idle detection and distance thresholds, customizable per training scenario

Technology Stack

Built using modern VR development tools and frameworks for maximum compatibility and performance:

Unity C# XR Toolkit Meta Quest Unity Events Custom Inspectors VR/MR

Unity Inspector

Position Reset Inspector